Six bays. Bells ring at random. Tap a calling bay before the ring runs out — tap one that isn't calling and it costs you. Miss enough and a bay goes agitated; let all six go at once and the shift ends there. Clear a level and the next one starts faster. There's no ceiling on how far this goes.
LEVEL 1
0
Score
0
Answered
0
Missed
40
Seconds
💊 Medication round due
—
1
Level
0
Score
0
Answered
0
Missed
🩺 How This Works
A bay calls — a ring appears around it and shrinks. Tap the bay before the ring empties to answer it. Answer fast for more points.
Tap a bay that isn't calling and it costs you points too — this isn't a free spam-click, it's meant to be precise.
Miss one and the bay goes agitated: it turns red, calls again sooner, and looks worse on your shift stats. If all six bays end up agitated at once, the shift ends there and then.
A medication round banner appears periodically with its own short window. It scores separately from the bays, and ignoring it has its own cost — but so does ignoring a calling bay to go do it.
Survive a level and the next one starts immediately, faster than the last. There's no final level — just diminishing room for error. Clock out any time to bank your score instead of pushing your luck.
🎖️ Achievements
⚠️ Leave The Ward?
You're mid-shift. Leaving now means this run is gone — there's no coming back to it.