A Taking Time Back game
♟️ Generational Standoff
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0Moves Used
20Moves Left
0/4At The Table
0/3Friction
\u2014Best (moves)
0Attempts
☎️Barry (Facilities) — straight lines, any distance
💾Dave (Operations) — one step, any direction
💬Chloe (Marketing) — jumps in an L
📱Ade (Intern) — diagonals, any distance
Tap a piece to see where it can go.
The dashed squares: "Cross-Generational Synergy Session," Room 4B, mandatory attendance.

About Generational Standoff

Four colleagues, four completely different ways of getting from one side of the office to the other, one meeting they're all late for. Generational Standoff is a short puzzle game about the gap between how different generations of a workforce actually move through a day.

Each character has their own logic — one only moves in straight lines, one won't go anywhere without checking their phone first, one insists on taking the long way round out of habit. Getting all four to the table before the meeting starts is the whole game, and it is more difficult than it has any right to be.

Built for Clock In Sims, part of the Taking Time Back project. Free to play, nothing to install, no account required.