Last updated: 21 July 2026 · Also known internally as "the small print nobody reads, but should"
Clock In Sims is an independent project built and run by one person, under the "Taking Time Back" name. There is no Legal Department, no HR, and no committee that met about this document. It's not a company, and there's no marketing team reading this over your shoulder — mostly because there's no marketing team. If you have a question, see Contact below.
Your progress — achievements, high scores you've seen, day/night preference, and similar settings — is saved using your browser's local storage, not a server-side account. No personnel file, no filing cabinet, no one in a back office keeping tabs on you. That means:
Some games let you submit a score to a public leaderboard. If you do this:
This site displays adverts served through Google AdSense, which helps cover the very unglamorous cost of hosting and a domain name — roughly the price of a meal deal, once a year. Google AdSense may use cookies and similar technologies to show ads, including ads based on your browsing activity elsewhere.
Where required (including for visitors in the UK and EEA), you'll be asked to consent before any personalised advertising cookies are set. You can decline personalisation and still see ads — just less tailored ones, the digital equivalent of being shown the office notice board instead of a note with your name on it — and you can change your choice at any time via the cookie settings link in the site footer.
Google's own use of data through AdSense is governed by their policies, not this one — see How Google uses information from sites that use our services and Google's Ads and data page. You can also manage ad personalisation directly at adssettings.google.com.
The site is hosted on Netlify, which as standard practice may log basic technical information (like IP address and browser type) for security and performance purposes — the web equivalent of a swipe-card log, not a diary of your movements. This site itself does not run separate analytics or tracking software beyond what's described above. There is no one watching a dashboard of your clicks with a coffee in hand.
Clock In Sims can be installed to your home screen and used offline. This works by caching pages you've visited on your own device — it doesn't involve sending any additional data anywhere. It's less "surveillance" and more "the building remembers where the light switches are."
Clock In Sims is workplace satire aimed at a general adult audience and isn't directed at children. It doesn't knowingly collect personal information from children. If you're at school, you probably have better things to do than read a browser game's privacy policy — well done for making it this far anyway.
If this policy changes, the "last updated" date at the top will change too — no memo, no all-staff email, no laminated notice by the kettle. Worth a glance now and then if you're curious, though nothing here is expected to change often.
Questions about this policy or your data? Two ways to reach an actual person, not an HR inbox that swallows things whole:
Nothing below this line has any legal effect. It is here because this is the one page on any website that exists to be available and never read, which makes it the correct place to keep things.
A future floor of this building, presently unbuilt, to be accessed — when it exists — from within this document and nowhere else. Placing a game about the law inside a legal document is, we accept, an extremely stupid idea. It is nonetheless the correct one, and we intend to proceed.
This clause shall come into force on such day as the Management may by notice appoint. The Management has not appointed a day. The Management is aware.