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Privacy Policy

Last updated: 21 July 2026 · Also known internally as "the small print nobody reads, but should"

Clock In Sims is a free collection of browser games about jobs you're glad you don't have. It doesn't ask you to sign up, doesn't ask for your email, and doesn't need your name, date of birth, or a form in triplicate to let you play. This page explains, plainly and without corporate waffle, what little data does exist and where it goes. No mandatory training video. No quiz at the end.

Who runs this site

Clock In Sims is an independent project built and run by one person, under the "Taking Time Back" name. There is no Legal Department, no HR, and no committee that met about this document. It's not a company, and there's no marketing team reading this over your shoulder — mostly because there's no marketing team. If you have a question, see Contact below.

What's stored on your device

Your progress — achievements, high scores you've seen, day/night preference, and similar settings — is saved using your browser's local storage, not a server-side account. No personnel file, no filing cabinet, no one in a back office keeping tabs on you. That means:

The Hall of Shame (leaderboards)

Some games let you submit a score to a public leaderboard. If you do this:

Advertising and cookies

This site displays adverts served through Google AdSense, which helps cover the very unglamorous cost of hosting and a domain name — roughly the price of a meal deal, once a year. Google AdSense may use cookies and similar technologies to show ads, including ads based on your browsing activity elsewhere.

Where required (including for visitors in the UK and EEA), you'll be asked to consent before any personalised advertising cookies are set. You can decline personalisation and still see ads — just less tailored ones, the digital equivalent of being shown the office notice board instead of a note with your name on it — and you can change your choice at any time via the cookie settings link in the site footer.

Google's own use of data through AdSense is governed by their policies, not this one — see How Google uses information from sites that use our services and Google's Ads and data page. You can also manage ad personalisation directly at adssettings.google.com.

Hosting and technical logs

The site is hosted on Netlify, which as standard practice may log basic technical information (like IP address and browser type) for security and performance purposes — the web equivalent of a swipe-card log, not a diary of your movements. This site itself does not run separate analytics or tracking software beyond what's described above. There is no one watching a dashboard of your clicks with a coffee in hand.

Offline access

Clock In Sims can be installed to your home screen and used offline. This works by caching pages you've visited on your own device — it doesn't involve sending any additional data anywhere. It's less "surveillance" and more "the building remembers where the light switches are."

Children's privacy

Clock In Sims is workplace satire aimed at a general adult audience and isn't directed at children. It doesn't knowingly collect personal information from children. If you're at school, you probably have better things to do than read a browser game's privacy policy — well done for making it this far anyway.

Your choices

Changes to this policy

If this policy changes, the "last updated" date at the top will change too — no memo, no all-staff email, no laminated notice by the kettle. Worth a glance now and then if you're curious, though nothing here is expected to change often.

Contact

Questions about this policy or your data? Two ways to reach an actual person, not an HR inbox that swallows things whole:


Schedule 1 — Things Nobody Reads This Far To Find

Nothing below this line has any legal effect. It is here because this is the one page on any website that exists to be available and never read, which makes it the correct place to keep things.

  1. 1.1 Nobody in the Contact Centre has ever been disciplined for changing their status. Not once. The list is longer than it first appears, and it gets longer once the shift has "ended".
  2. 1.2 There is a door in this building that does not appear on any floor plan. It is not hidden especially well. It is simply somewhere nobody thinks to look, which is a different thing.
  3. 1.3 The front door is locked. It has always been locked. Management maintains that its own door is not, and this claim has never been tested.
  4. 1.4 Something lives in the basement. It has opinions about the building, all of them correct, and it will share every single one if you keep asking.
  5. 1.5 The pigeons on the roof are having a conversation. It has a beginning and an end. Most people leave before the end.
  6. 1.6 Every fixture on the street outside — the lamp, the bin, the postbox, the meter, the drain, the puddle, the thing you assumed was decorative — has something to say for itself. There are nine of them.
  7. 1.7 On certain days of the year, something small and seasonal is left somewhere in the lobby. It is only there for those days. If you miss it, you miss it until next year.
Clause 2 — Not Yet In Force Commencement date to be appointed

Solicitor Simulator

A future floor of this building, presently unbuilt, to be accessed — when it exists — from within this document and nowhere else. Placing a game about the law inside a legal document is, we accept, an extremely stupid idea. It is nonetheless the correct one, and we intend to proceed.

This clause shall come into force on such day as the Management may by notice appoint. The Management has not appointed a day. The Management is aware.